Here's a rendered clothing pass I made today. I have the other positions blocked out. Just need to ink them.
Tuesday, June 30, 2009
"McDonough" final film stills.
Hi all! I'm sorry I won't be able to show you this online for the next year or so. I'm almost done with revising "McDonough" with the help of my editors and background artists and will be submitting it to festivals very soon. Most festivals require no more than 10% of the film online to be eligible, so I'm afraid it you'll have to wait a while for this one. I am more than willing to show you some stills though! I also have a ton of pre-production and production photos that I'll be uploading soon as well.
Monday, June 29, 2009
New Character Stuff
Way too long since my last post. This last six months have been devoted to finishing McDonough, I've had no time to draw or animate anything else. I just graduated from SCAD and now am looking for work. So for now, I'll be constantly updating my portfolio for Siggraph. Here's a character design I've been working on for a possible new story "The Last Mariachi"
Of course he won't be in his underwear for the final story, but I started thinking it would be good to provide a figure study in the full character sheets of my characters from now on. This helps me better understand hands and feet, which is sort of a new style I'm trying out. I've been taking influence from J. Otto Siebold's work and have wanted to do nubby fingers and a wide, flat crotch for a while now. I know that sounds odd to say, but it's been on my mind. Also I've been trying to define how the neck attaches to the head. I've been doing large-jowled heads for a while now and I've never really had a good idea for how to connect the torso to the head without giving the guy a fat neck. I know it doesn't have to be perfect, but it looked odd when sculpted. So I've been needing to abstract my bodies more to accommodate.
Of course he won't be in his underwear for the final story, but I started thinking it would be good to provide a figure study in the full character sheets of my characters from now on. This helps me better understand hands and feet, which is sort of a new style I'm trying out. I've been taking influence from J. Otto Siebold's work and have wanted to do nubby fingers and a wide, flat crotch for a while now. I know that sounds odd to say, but it's been on my mind. Also I've been trying to define how the neck attaches to the head. I've been doing large-jowled heads for a while now and I've never really had a good idea for how to connect the torso to the head without giving the guy a fat neck. I know it doesn't have to be perfect, but it looked odd when sculpted. So I've been needing to abstract my bodies more to accommodate.
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