Showing posts with label Lofax. Show all posts
Showing posts with label Lofax. Show all posts

Sunday, July 19, 2009

New Lofax Designs

I was driving home yesterday and Mogwai was playing in my car. Little known fact, but whenever I do work on Lofax I listen to Mogwai because it kept me in the mood to write something really bleak and depressing :D. So I guess after a year and a half of refining this story I sort of developed a Pavlovian response to hearing them play (even though I guess it would be kind of backwards, response and stimulus-wise) And I started drawing more stuff for the main character. I've never been satisfied with his design because the boney cheeks and big jowels just never worked in connecting with the body. The character was always just too cartoony for his own good, and I couldn't keep the piece looking serious. So now I think I've reached a better middle ground for him. He still retains his shape, but he looks much more humanoid.

After I got the face working a little better, I started thinking about the story more and more. And while I think I got closer in the flash short, I still don't think I hit the mark on the aesthetic that I'm looking for with this piece. It's going to take a huge mix of harsh light colors and camera trickery to make this kind of story work. I really want a handi-cam feel to the camera movement as well (like any recent Michael Mann film). It's hardly ever done in animations and I think it would help make the audience feel like they're a part of the movie. But it's really hard to do camera movements in stop motion and Flash, and the kind of money you would need to build such grand sets and motion rigs would be far beyond what I could do with a small group of people.

Then yesterday I had an idea. I was watching The Pearce Sisters and I was marveling at how appealing the characters were, a lot because of the design but mostly because you knew you were looking at animation that was noticeably different, but you couldn't tell how. For those of you who don't know, the animators modeled and animated all the scenes in CG and then rotoscoped every frame. Like I said, what's so great about this method is that while it's dissonant, it remains very appealing and captures the audience's eye. I think I could rework this method of coloring into making a very smooth yet dissonant feel for Lofax and achieve that aesthetic effect I'm looking for. I would have to recruit some 3D work (because I hate rigging), but I think this story could be done in the future by a relatively small production team.

This will of course be a very long road until Lofax comes into fruition. And I don't plan on dumping The Last Mariachi or McDonough by any means. I just know that there will be a lot more that has to go into pre-production for this story than any of my other ones.

Wednesday, November 19, 2008

LOFAX

It's finally done! Watch in all it's glory (or at least a more compact form of it's glory). If you're unable to read the intro type, here it is again.

"Angus Glass awakens from the dead inside an extra-terrestrial vessel. Eluding his captors, he desperately roams the ship looking for answers. When his only human companion is killed, Glass loses any hope and returns to the corridor with the gap they could not cross."



The thing I learned most from this project was how to properly plan out my own schedule. I worked fast, as you could probably tell; maybe a little too fast in some places. But I stuck to my own schedule as best as I could, which was something I've never done for myself. It has been a very rewarding experience. So thank you Professor Delao for the class and for your time.

Also a special thanks to my Dad, my brother, and my friends Megan and Jose for their help and support.

Monday, October 27, 2008

Class #13: Animatic

I'll post my animatic later today, once I get my music in there. I'm becoming more confident in the several shots that I have to work with. It has a more comic book/anime feel to it, lots of static POV shots and static dramatic poses, which could be a cop out, but it's really too early in the morning to tell. I'm excited to do the really dramatic moves as well as the very subtle, emotional close-ups. Either way, the caffeine that's currently racing through my bloodstream is telling me "Hey buddy, we can do this!", and I must concur.

Wednesday, October 15, 2008

Class #10 Update: Storyboards

Just doing my storyboards today. I'll have those up within the next day or so. I have the camera angles set up for the Maya set file. I just need to draw in Mr. Glass. Here's a preview of the set.



It's an overhead shot. Those would be the corridors in the room with the giant gap. The hole in the bottom will be covered with atmospheric perspective and fog.

Monday, October 13, 2008

Character Designs COMPLETE!

I know I didn't need to go this far with the coloring for the character designs, but I really wasn't sure how it was going to look unless I tested out the technique and learn simpler ways to achieve that look. It's helped out quite a bit. I now know how I'll need to manage my time in terms of cleanup and coloring. I look forward to both animating and coloring this work.