Monday, October 27, 2008
Class #13: Animatic
I'll post my animatic later today, once I get my music in there. I'm becoming more confident in the several shots that I have to work with. It has a more comic book/anime feel to it, lots of static POV shots and static dramatic poses, which could be a cop out, but it's really too early in the morning to tell. I'm excited to do the really dramatic moves as well as the very subtle, emotional close-ups. Either way, the caffeine that's currently racing through my bloodstream is telling me "Hey buddy, we can do this!", and I must concur.
Saturday, October 25, 2008
Lofax: Storyboard
Wednesday, October 22, 2008
Class #12 Update
Just about done with the storyboards. I'll have them up later today, and I'll re-edit this post.
Monday, October 20, 2008
Class #11 Update
Sorry to say it, but no real progress since last class. I took advantage of the end of midterms and went back to Tennessee over the weekend to visit my family and help them move out of their house. So now I'm trying to catch up/stay ahead. I still need to finish my storyboards, which should be done within the next day or so.
Wednesday, October 15, 2008
Class #10 Update: Storyboards
Just doing my storyboards today. I'll have those up within the next day or so. I have the camera angles set up for the Maya set file. I just need to draw in Mr. Glass. Here's a preview of the set.
It's an overhead shot. Those would be the corridors in the room with the giant gap. The hole in the bottom will be covered with atmospheric perspective and fog.
It's an overhead shot. Those would be the corridors in the room with the giant gap. The hole in the bottom will be covered with atmospheric perspective and fog.
Monday, October 13, 2008
Character Designs COMPLETE!
I know I didn't need to go this far with the coloring for the character designs, but I really wasn't sure how it was going to look unless I tested out the technique and learn simpler ways to achieve that look. It's helped out quite a bit. I now know how I'll need to manage my time in terms of cleanup and coloring. I look forward to both animating and coloring this work.
Wednesday, October 8, 2008
Lip Sync Animation
This was actually a lot easier than I thought it would be. Thanks to the 11 Second Club for the audio. I need to get into that over the break.
Walk Cycle Tutorial: Crazy Naked Lincoln
Be honest. On those warm summer nights when the moon ripples across the reflecting pool behind the Washington Monument, could you really pass up a quick dip? Neither can ole Abe here, especially if he's taunted by it every day. Not sure why he takes off all his clothes, though. Could just be to keep them dry, could be early signs of senility. I suppose after such an achievement as bringing the country back together, you can pretty much do whatever you want.
Get it? Honest? Hohoho!
Final Film Feedback from Four Fellow Flashers
Alliterations abound! People seem to understand my idea and see it as being pretty feasible. I showed them the set and character designs and told them how I planned to mix traditional animation with rotoscoping and I didn't really hear much negative feedback. This is a relief for me, as I was starting to wonder if I was just a delusional, over-zealous animator, after Stop Motion II's fiasco (I tried to animate around 3 minutes of this story for that class). But apparently I've grown from that, so that's good.
Tuesday, October 7, 2008
Rotoscoping Madness
I think I may have overdone it with the second one. It was fun, nonetheless. It's weird though. Rotoscoping white on black has the effect of fireworks with your eyes. Whenever I close my eyes now, Matthew Stolarik's face hovers over me. Hopefully this will wear off soon. I'll keep you posted.
The Tutorial
A Stolarik Darkly
The Tutorial
A Stolarik Darkly
Monday, October 6, 2008
Class #7 Update
Just about finished with the rotoscoping assignment. I'll post the second part for you soon with a more complete blog entry. I don't know how I got so behind, but I'm going to fix that today and tomorrow.
Wednesday, October 1, 2008
Class 6 Progress Report
Technically I already posted today but it was a little after midnight and I have more stuff ready anyway.
My Final Film character, Angus Glass, is just about finished. Just have to throw on some colors for the action poses, do a few more head positions and it's ready to go. The idea behind this guy throughout the mini-series is that he's the brute character forced into the smart guy's role. His physique is not one of an acrobat, yet his situation calls for him to keep running. I've been trying for a style like Samurai Jack mixed with Adam Phillips, with no outlines and only solid colors and values.
My Final Film character, Angus Glass, is just about finished. Just have to throw on some colors for the action poses, do a few more head positions and it's ready to go. The idea behind this guy throughout the mini-series is that he's the brute character forced into the smart guy's role. His physique is not one of an acrobat, yet his situation calls for him to keep running. I've been trying for a style like Samurai Jack mixed with Adam Phillips, with no outlines and only solid colors and values.
Subscribe to:
Posts (Atom)