It's finally done! Watch in all it's glory (or at least a more compact form of it's glory). If you're unable to read the intro type, here it is again.
"Angus Glass awakens from the dead inside an extra-terrestrial vessel. Eluding his captors, he desperately roams the ship looking for answers. When his only human companion is killed, Glass loses any hope and returns to the corridor with the gap they could not cross."
The thing I learned most from this project was how to properly plan out my own schedule. I worked fast, as you could probably tell; maybe a little too fast in some places. But I stuck to my own schedule as best as I could, which was something I've never done for myself. It has been a very rewarding experience. So thank you Professor Delao for the class and for your time.
Also a special thanks to my Dad, my brother, and my friends Megan and Jose for their help and support.
Wednesday, November 19, 2008
Production Schedule
Rough Animation - 23 hr
8 days - 3 hrs a day.
Thursday 10/30
02 LS o/h GLASS stands over ledge looking down of the large gap. ½ hr
04 CU x/lo – GLASS’s face 1 hr
05 ECU eye level GLASS’s foot dangles over the ledge. 2 hr
Friday 10/31
06 ECU low – GLASS’s eyes watering 1 hr
07 MS from side GLASS fails to throw himself off the ledge and collapses to his knees, beginning to sob. 1 hr
08 ECU ¾ GLASS sobs for a moment then looks up again at the gap. 1 hr
Saturday 11/1
15 CU ¾ - GLASS comes to a stop and quickly raises his head to see the jump he just made 1 hr
17 MS Glass crawls back over to the ledge and looks down. 1 hr
19 CU GLASS’s eyes watering in relief and self actualization 1 hr
Sunday 11/2
20 MS from below GLASS gets up and hobbles off camera towards the corridor exit. 1 hr
21 CU front GLASS’s face after door slides open, eyes widen in horror ½ hr
23 CU front GLASS’s face lunges forward. ½ hr
Monday 11/3
13 ECU opposite ledge – GLASS’s feet faultily slam onto the edge as GLASS rolls across the floor. 2 ½ hr
22 CU CREATURE – face grimaces ½ hr
Tuesday 11/4
12 LS from below – GLASS soars over the gap to the opposite ledge. 1 ½ hr
24 ECU profile GLASS’s face hits a wall ½ hr
Wednesday 11/5
01 ECU Panning from left of corridor over gap to GLASS’s feet. ½ hr
Thursday 11/6
11 MS front GLASS – GLASS stands up and walks out of focus down the corridor, then quickly runs straight towards the camera and jumps off the ledge. 4 hr
Friday 11/7
14 MS ¾ – GLASS rolls and slides along the floor clumsily as he manages to make the jump. 3 hr
Saturday 11/8
Maya set rendering – 2 hr
Sunday 11/9
Maya set rendering – 2 hr
Coloring - 30 hr
30 hrs 10 days – 3hrs/day
Monday 11/10
02 LS o/h GLASS stands over ledge looking down of the large gap. ½ hr
03 CU x/lo – GLASS’s face 1 hr
05 ECU eye level GLASS’s foot dangles over the ledge. 2 hr
Tuesday 11/11
06 ECU low – GLASS’s eyes watering 1 hr
07 MS from side GLASS fails to throw himself off the ledge and collapses to his knees, beginning to sob. 1 hr
08 ECU ¾ GLASS sobs for a moment then looks up again at the gap. 1 hr
Wednesday 11/12
15 CU ¾ - GLASS comes to a stop and quickly raises his head to see the jump he just made 1 hr
17 MS Glass crawls back over to the ledge and looks down. 1 hr
19 CU GLASS’s eyes watering in relief and self actualization 1 hr
Thursday 11/13
20 MS from below GLASS gets up and hobbles off camera towards the corridor exit. 1 hr
21 CU front GLASS’s face after door slides open, eyes widen in horror ½ hr
23 CU front GLASS’s face lunges forward. ½ hr
Friday 11/14
13 ECU opposite ledge – GLASS’s feet faultily slam onto the edge as GLASS rolls across the floor. 2 ½ hr
22 CU CREATURE – face grimaces ½ hr
Saturday 11/15
12 LS from below – GLASS soars over the gap to the opposite ledge. 1 ½ hr
24 ECU profile GLASS’s face hits a wall ½ hr
Sunday 11/16
01 ECU Panning from left of corridor over gap to GLASS’s feet. ½ hr
Monday 11/17
12 MS front GLASS – GLASS stands up and walks out of focus down the corridor, then quickly runs straight towards the camera and jumps off the ledge. 4 hr
Tuesday 11/18
14 MS ¾ – GLASS rolls and slides along the floor clumsily as he manages to make the jump. 3 hr
57 hr total
8 days - 3 hrs a day.
Thursday 10/30
02 LS o/h GLASS stands over ledge looking down of the large gap. ½ hr
04 CU x/lo – GLASS’s face 1 hr
05 ECU eye level GLASS’s foot dangles over the ledge. 2 hr
Friday 10/31
06 ECU low – GLASS’s eyes watering 1 hr
07 MS from side GLASS fails to throw himself off the ledge and collapses to his knees, beginning to sob. 1 hr
08 ECU ¾ GLASS sobs for a moment then looks up again at the gap. 1 hr
Saturday 11/1
15 CU ¾ - GLASS comes to a stop and quickly raises his head to see the jump he just made 1 hr
17 MS Glass crawls back over to the ledge and looks down. 1 hr
19 CU GLASS’s eyes watering in relief and self actualization 1 hr
Sunday 11/2
20 MS from below GLASS gets up and hobbles off camera towards the corridor exit. 1 hr
21 CU front GLASS’s face after door slides open, eyes widen in horror ½ hr
23 CU front GLASS’s face lunges forward. ½ hr
Monday 11/3
13 ECU opposite ledge – GLASS’s feet faultily slam onto the edge as GLASS rolls across the floor. 2 ½ hr
22 CU CREATURE – face grimaces ½ hr
Tuesday 11/4
12 LS from below – GLASS soars over the gap to the opposite ledge. 1 ½ hr
24 ECU profile GLASS’s face hits a wall ½ hr
Wednesday 11/5
01 ECU Panning from left of corridor over gap to GLASS’s feet. ½ hr
Thursday 11/6
11 MS front GLASS – GLASS stands up and walks out of focus down the corridor, then quickly runs straight towards the camera and jumps off the ledge. 4 hr
Friday 11/7
14 MS ¾ – GLASS rolls and slides along the floor clumsily as he manages to make the jump. 3 hr
Saturday 11/8
Maya set rendering – 2 hr
Sunday 11/9
Maya set rendering – 2 hr
Coloring - 30 hr
30 hrs 10 days – 3hrs/day
Monday 11/10
02 LS o/h GLASS stands over ledge looking down of the large gap. ½ hr
03 CU x/lo – GLASS’s face 1 hr
05 ECU eye level GLASS’s foot dangles over the ledge. 2 hr
Tuesday 11/11
06 ECU low – GLASS’s eyes watering 1 hr
07 MS from side GLASS fails to throw himself off the ledge and collapses to his knees, beginning to sob. 1 hr
08 ECU ¾ GLASS sobs for a moment then looks up again at the gap. 1 hr
Wednesday 11/12
15 CU ¾ - GLASS comes to a stop and quickly raises his head to see the jump he just made 1 hr
17 MS Glass crawls back over to the ledge and looks down. 1 hr
19 CU GLASS’s eyes watering in relief and self actualization 1 hr
Thursday 11/13
20 MS from below GLASS gets up and hobbles off camera towards the corridor exit. 1 hr
21 CU front GLASS’s face after door slides open, eyes widen in horror ½ hr
23 CU front GLASS’s face lunges forward. ½ hr
Friday 11/14
13 ECU opposite ledge – GLASS’s feet faultily slam onto the edge as GLASS rolls across the floor. 2 ½ hr
22 CU CREATURE – face grimaces ½ hr
Saturday 11/15
12 LS from below – GLASS soars over the gap to the opposite ledge. 1 ½ hr
24 ECU profile GLASS’s face hits a wall ½ hr
Sunday 11/16
01 ECU Panning from left of corridor over gap to GLASS’s feet. ½ hr
Monday 11/17
12 MS front GLASS – GLASS stands up and walks out of focus down the corridor, then quickly runs straight towards the camera and jumps off the ledge. 4 hr
Tuesday 11/18
14 MS ¾ – GLASS rolls and slides along the floor clumsily as he manages to make the jump. 3 hr
57 hr total
Monday, November 17, 2008
Class #19: Final Stretch
31/2 scenes left to color. Then all I have to do is plug in the finished maya background files, export all the scenes to movies, edit them down, record my music, grab sound effects, and then juggle chainsaws above a pool of sharks while whistling the national anthem for Canada. No pressure, really.
I don't even speak Canadian.
edit -9:38am- 3 scenes left
edit - 10:41am - 2 scenes left
edit - 12:53pm - 1 scene to go!
I don't even speak Canadian.
edit -9:38am- 3 scenes left
edit - 10:41am - 2 scenes left
edit - 12:53pm - 1 scene to go!
Wednesday, November 12, 2008
Class #18 Update: Finished Animation
Animation is done for Lofax, finally. I now need to color the whole thing and get the new set built this weekend. Even though I'm still a bit behind, I should be able to get my work done by the last day.
Monday, November 10, 2008
Class #17: Catch Up
I've had an early final, like I said. I completely underestimated its workload along with my Concept Development class which required a pitch poster today. Sadly I've not been able to work on my animation or Maya set building. But today is the day for catching up! Hopefully I'll be back on schedule by Wednesday.
If you're interested, here's the pitch poster for my Senior Stop Motion film, McDonough.
If you're interested, here's the pitch poster for my Senior Stop Motion film, McDonough.
Wednesday, November 5, 2008
Class #16
So I've been having to rewrite my paper for my Survey of New Media Art final and have focused much of my time on that yesterday and today. Thanks to the the buffer room I gave myself, though, it shouldn't be hard to get back on schedule with animation. I'll have more to show next Monday.
EDIT: I'm caught up. :)
EDIT: I'm caught up. :)
Monday, November 3, 2008
Class #15 Update: Thousands and Thousands of Tiny Little Pictures
I average about three shots a day with my schedule. Here's a preview of what I have so far, since I don't rightly know how to export individual scenes yet.
It's a strange thing, these ever-looming finals. What I thought would be the most daunting part of my quarter (this class) has turned out to be my escape from the rest of my work, and the one thing I find myself doing over everything else (which is all due earlier).
It's a strange thing, these ever-looming finals. What I thought would be the most daunting part of my quarter (this class) has turned out to be my escape from the rest of my work, and the one thing I find myself doing over everything else (which is all due earlier).
Sunday, November 2, 2008
Class 14 Update
I didn't get to put in music due to lack of synthesized string voices on the computers at monty. I'll try to get all this settled tonight, though. Sorry for forgetting to post on Wednesday. On the plus side, though, I'm already well into animating. I've scheduled three hours a day for animation, and so far it's been a lot easier than I thought. I should be done with all the rough animation by next weekend. I'll finish the set in Maya after that and then I'll start to work on the coloring. I'll put some of the rough animation up tomorrow morning.
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